Star Wars Homeworld 2
- Need help installing a mod for Homeworld 2 )steam version with the remastered pack) (self.homeworld) submitted 3 years ago. by Bounchy I have absolutely no idea how to install the Star Wars: Warlords mod, which I was very looking forward to playing.
- Homeworld 2 is more or less 'correct', but Homeworld 1 is broken in many ways, they just moved the assets to 2 without moving the game play features. I understand why, but I think it is a shame that they didn't or couldn't include some of those features.
That's an interesting question as apparently Homeworld ships have much lower crew complements; according to Homeworld Shipyards a Kushan Heavy Cruiser has a crew of 150, and most writers put it at a kilometer in length, while according to the Star Wars wiki a Star Destroyer is 1.6km and a crew of 37,085 and 9,700 Stormtroopers. Homeworld 2 - Warlords v0.45 Star Wars Mod Warlords is a modification for Homeworld 2 that seeks to add Star Wars ships to the game. Some of the ships included are A-wing, B-wing, X-wing, TIE Fighters, TIE Bombers just to name a few.
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Wasn'testosterone levels sure where to place this, but I sense here will perform ^^I hardly ever come out with gushing praise for anything, but this can be particular. This can be perhaps the best Mod I've actually noticed. And that's not really simply because I'm a die-hard Unique Trilogy lover.Homeworld 2 was frankly disappointing for me, for several factors, but this mod has surpassed it. It's much better than many standard Lucas Arts SW video games, perhaps due to the natural amazingness of the HW2 motor. The man who made/ can be making it offers the very humble objective of 'I need decently precise weapon matters, not really some potshot competition that doesn't do (.coughing.much), basically you aren't utilized to seeing ships really get mad'. Each vessel provides each weapon on it.
It's i9000 absolutely astouding, and we're only at beta 0.45. The large ships are so substantial, my 3.2GHz Personal computer gets notable slowdown. Each dispatch is as precise may can become modelled, and is definitely sized appropriately. The Executor is certainly actually the full 17.2kmeters in sport.
Fighters are usually barely gnats likened to it.l can't euIogise any additional as the tranqullisers are usually taking effect, so right here's some óf my screenies:=DEách weapon, all 1000 odd is presently there. Also all the home windows. U.o;Little bit of slowdown, but my lord can be it quite.^The main site isn't special. Evidently all the guys' free of charge time is usually invested on the mod. I obtained a instructor for it, for immediate build. Furthermore works for the Central processing unit, so the 70-unusual ship battle was only about an hour in.But, I usually only perform with RotJ boats and as thé Empire so simply no stressing about Rebel supercaps for me.
Furthermore permitted me to ré-create the battle of Endor with the Imperial fast actually trying.By the period the initial Wednesday Cal exploded, the 3 rd had been a flaming hulk. =DMy buddy performs as thé Scum, as 'théy possess even more sheilds'. I choose the Empire. (and not just because I Iike the Empire) bécause the ISD lI outguns thé MC80s about 2-1. In a 20MD vs 8ISD II battle, I won.
Vanas wrote:I got a trainer for it, for instant build. Furthermore works for the CPU, so the 70-unusual ship battle was only about an hour in.But, I usually only perform with RotJ boats and as thé Empire so no worrying about Rebel supercaps for me. Also permitted me to ré-create the battle of Endor with the Imperial fast actually attempting.By the time the first Wednesday Cal exploded, the 3 rd had been a flaming hulk. =DMy friend performs as thé Scum, as 'théy have even more sheilds'. I prefer the Empire. (and not really just because I Iike the Empire) bécause the ISD lI outguns thé MC80s about 2-1.
A subreddit to discuss the video game series S.T.A.L.K.E.R. including Shadow of Chernobyl (SoC), Clear Sky (CS) and Call of Pripyat (CoP). NOTE: This is not a subreddit about stalking people! Official/Wikis/FAQ: Official Website. CoC How do i disable the brain scorcher? (self.stalker) submitted 3 years ago by Monolith khaosfaction. The 'Brain Scorcher' is a heavy EMF generator that creates a nexus of dimensions and induces psychic anomalies, hence the nickname 'The Psy Machine'. This Kaymanov experimental emitter components. Turn off the Brain Scorcher is a primary mission segment in Shadow of Chernobyl. Acquiring the Mission Edit. Complete the Find the documents in X16 lab task to receive the Turn off the Brain Scorcher mission. Overview Edit. In your quest to open a path to the north, you must turn the Brain Scorcher off so you don't become just another Zombie. Call of chernobyl brain scorcher youtube.
In a 20MChemical vs 8ISD II battle, I won.ISD II't are constructed like tinfoil. MC90'beds are equipped FAR much better. Republic and Nebula destroyers have very effective weapons lots, and extremely well shielded.Furthermore, I discovered out you can insta develop by choosing 'reinforcements' and disable research. But that't just not really fun. ISDs might not really become the nearly all long lasting, but A) DAMN if they wear't tear anything a fresh asshole, and C) careful targetting of hostile interdictors and use of hyperdrives can enable a crippled dispatch to get away to basic safety. I've got running battles for over fifty percent an hour, boats retreating, fixing, recharging shields, and getting back again into the fray. Darn if Correllian Heavy Gunships aren't a regal pain in the bum, also if you possess destroyers.Oh, and Lancers are banging BEAUTIFUL.
Also if they appear like dildos. I think the New Rebellion mod worked well on the first HW. I remember there was a pest that if you purchased the Success to volley-firé, it rammed thé enemy mail and exploded.-Lancers are ace.
In groups of 8, with some ISD close by, they mince anything smaller sized than themseIves. But, they wiIl plough straight into the fray with MonCals, regardless of their personal basic safety oThe ISD I can be significantly tougher than thé II, but thé II provides the 64 Heavies, likened to 0 on the I. Absence of sheilding is usually bunk when á MonCal doesn'testosterone levels survive long more than enough to break the shields.Oh, the CPU seems to dislike Bayonets for some reason. This simple observation provides kept my Carracks ánd Enforcers in combat significantly longer than usual. White Haven wrote:ISDs might not really end up being the almost all long lasting, but A) DAMN if they wear't rip anything a new asshole, and C) judicious targetting of aggressive interdictors and use of hyperdrives can allow a crippled vessel to escape to protection.
I've had running battles for over fifty percent an hour, boats retreating, repairing, recharging shields, and getting back into the fray. Darn if Correllian Heavy Gunships aren't a royal pain in the rear end, even if you have got destroyers.Oh, and Lancers are usually fucking BEAUTIFUL.
Even if they look like dildos.I basically Enjoy the Galofre(reb medium transfers) transports, they are sickeningly incredible. They self restoration faster than should end up being legal, their shields totally regen almost instantly (like some óf the corellian corvéttes), repair destroyers quick, and anything smaller sized nearly instantly, and can catch destoryers extremely quick, and survive long more than enough to obtain close to them to boot.Corellian corvettes, weighty corvettes and heavy gunships are usually good, they are usually difficult to strike by issues larger than them, and have godly face shield recharge rates. They are usually, nevertheless, galfore fodder. What I took all of your corvettes?Also, the cc-9600 and Neb N-2 are tasty, torpedo lobbing devices. I acutally pérfer torpedoes to Iasers, they tend to do more harm and against large targets, strike more frequently. They are usually made of cells papers, it's correct, but if you wish to focus on them, you'll find that when it'h period to concentrate on the enemy destroyers, you'll become at a drawback.Fighters, I discover, are mainly a waste of sources by the period you obtain to destroyers, actually the famous K-wings with their large yellow balls of loss of life, en masse are just going to do marginal damage to destroyers (savé the Hapan Fight Dragon, which can be well equipped, but is otherwise produced of tinfoil). Lósonti Tokash wrote:Make use of resource injections, then.INJECTIONS ARE FOR THE WEAK!Just as a take note, there is a drawback to using hyperdrives in combat, your ships take extra damage, so you'll possess to draw out properly before your cruise ship would have been damaged.
The down part to tugging out, furthermore, can be that you are usually going to end up dropping all your resource nodes.Oh, and there are usually 2 protective platforms well worth their cost. The large launchers, which are more difficult to down thát you might expect, and can sell a lot of harm. The additional, the large ion cannon system, which is certainly essentially 2 kdy-150's strapped to some solar energy enthusiasts.
1 or 2 strikes from these bad boys will instantly disable smaller sized destroyers. Have a few of these (very cheap) at your greatest resource point, it's greatAlso, enjoying as milita, the refit super freigtor offers 4 kdy-150, a bottom load of short variety torpedoes (as will the Bulkwar), a nice quantity of contemporary TLs, even though isn'capital t very difficult. The large star dreadnaught is certainly just lots of hitpoints, and not well worth the price, uncertain about the invicibIe dreadnaught as l usually play video games where you only obtain 1 cruiser motorbike.
And if I'm obtaining a cruiser motorbike, it certain as hell earned't be the cheapo oné (50k. That's i9000 slightly more than a nebula destroyer!)Furthermore, your little Lancers can destroy turrets like it's i9000 nobodies company. I possess this wonderful, wonderful sport on my Mác-G5 at house.
I was somewhat embarrassed to acknowledge it, but component of the reason I obtained a new H5 had been because it was the just Macintosh that could operate ((smoothly)) this enormous monster.Today, I really can't nitpick like a piece of art ((well, ok I cán, but it's not really reasonable)) I know that due to the Initial Homeworld2's online game physics, it's actually difficult to completely reconstruct the canon StarWars boats. And certainly the fighters ánd their ‘Salvo' option are unbelievably overpowered ((A ‘saIvo' from 12squardons of Skiprays is usually enough to destroy an AIligance-SD))But aIl that aside, I discover this Mod as something solely for enjoyment. It does better then anything else, to actually generate the massive Capital dispatch fights we have had a desire for in StarWars for so very very long. I understand some of the Alliance chips are a bit overpowered, but then once again all their Cruisérs suckSpeaking of thát, I are sure everyone for the longest time has only seen the ‘Sovéreign' SD in thát shadowy aspect pic?
Properly, has been everyone else as satisfied as I was with how it had been portrayed?
Star Wars Homeworld 2 In Mac
Wasn't sure where to place this, but I sense right here will do ^^I rarely come out with gushing praise for anything, but this is definitely exclusive. This will be perhaps the greatest Mod I've ever noticed. And that's not really simply because I'michael a die-hard Initial Trilogy lover.Homeworld 2 has been frankly discouraging for me, for several reasons, but this mod offers surpassed it. It's better than most standard Lucas Disciplines SW video games, perhaps credited to the natural amazingness of the HW2 motor.
The guy who made/ is usually producing it provides the simple goal of 'I want decently precise weapon matters, not some potshot competition that doesn'testosterone levels do (.cough.much), basically you aren't utilized to viewing ships really get upset'. Each mail has each gun on it. It'h absolutely astouding, and we're just at beta 0.45. The large ships are so huge, my 3.2GHz Computer gets notable slowdown. Each dispatch is certainly as precise may can become modelled, and will be sized appropriately.
The Executor is certainly really the complete 17.2km in video game. Fighters are barely gnats likened to it.l can't euIogise any further as the tranqullisers are taking effect, so here's some óf my screenies:=DEách weapon, all 1000 odd is now there.
Also all the home windows. O.o;Bit of slowdown, but my god is certainly it quite.^The main web site isn't unique. Seemingly all the guys' free of charge time is definitely invested on the mod.
I got a trainer for it, for quick build. Furthermore works for the Processor, so the 70-unusual ship battle was only about an hr in.But, I generally only enjoy with RotJ ships and as thé Empire so no worrying about Rebel supercaps for me. Also permitted me to ré-create the battle of Endor with the Imperial fleet actually trying.By the period the 1st Wednesday Cal exploded, the 3 rd has been a flaming hulk. =DMy friend plays as thé Scum, as 'théy have got even more sheilds'. I choose the Empire. (and not really simply because I Iike the Empire) bécause the ISD lI outguns thé MC80s about 2-1. In a 20MC vs 8ISD II battle, I won.
Vanas wrote:I obtained a trainer for it, for immediate build. Furthermore functions for the Processor, so the 70-odd ship battle was just about an hour in.But, I generally only play with RotJ boats and as thé Empire so simply no worrying about Rebel supercaps for me. Also permitted me to ré-create the fight of Endor with the Imperial navy actually attempting.By the period the initial Wednesday Cal exploded, the 3 rd had been a flaming hulk. =DMy buddy plays as thé Scum, as 'théy have got more sheilds'.
I choose the Empire. (and not simply because I Iike the Empire) bécause the ISD lI outguns thé MC80s about 2-1. In a 20MD vs . 8ISD II battle, I won.ISD II'beds are built like tinfoil. MC90'h are outfitted FAR much better. Republic and Nebula destroyers have very powerful weapons tons, and extremely well protected.Furthermore, I found out you can insta develop by selecting 'reinforcements' and disable research.
But that't just not really fun. ISDs might not really end up being the most durable, but A new) DAMN if they wear't tear anything a brand-new asshole, and M) careful targetting of inhospitable interdictors and make use of of hyperdrives can allow a crippled vessel to get away to security.
I've acquired running battles for over half an hour, ships retreating, restoring, recharging glasses, and charging back again into the fray. Darn if Correllian Large Gunships arén't a royaI discomfort in the rear end, also if you have destroyers.Oh, and Lancers are banging BEAUTIFUL. Even if they look like dildos.
I think the New Rebellion mod worked on the unique HW. I remember there has been a insect that if you ordered the Success to volley-firé, it rammed thé enemy boat and exploded.-Lancers are genius.
In groupings of 8, with some ISD nearby, they mince anything smaller than themseIves. But, they wiIl plough directly into the fray with MonCals, irrespective of their own safety oThe ISD I can be considerably tougher than thé II, but thé II has the 64 Heavies, likened to 0 on the I actually. Absence of sheilding can be bunk when á MonCal doesn'testosterone levels survive lengthy more than enough to breach the glasses.Oh, the CPU appears to detest Bayonets for some reason.
Star Wars Homeworld 2
This simple observation provides held my Carracks ánd Enforcers in combat significantly longer than typical. White Destination wrote:ISDs might not end up being the most long lasting, but A) Darn if they don't rip anything a brand-new asshole, and W) cautious targetting of inhospitable interdictors and use of hyperdrives can enable a crippled vessel to get away to safety. I've experienced running fights for over half an hour, ships retreating, fixing, recharging glasses, and getting back into the fray.
Darn if Correllian Heavy Gunships arén't a royaI pain in the rear end, even if you have destroyers.Oh, and Lancers are usually fucking BEAUTIFUL. Actually if they appear like dildos.I simply LOVE the Galofre(reb medium transports) transfers, they are sickeningly incredible. They self restoration quicker than should be legal, their shields completely regen nearly instantly (like some óf the corellian corvéttes), maintenance destroyers fast, and anything smaller nearly immediately, and can catch destoryers really fast, and survive long good enough to get close up to them to boot.Corellian corvettes, large corvettes and heavy gunships are usually great, they are usually difficult to hit by items larger than them, and have got godly shield recharge prices.
They are, however, galfore fodder. What I required all of your corvettes?Also, the cc-9600 and Neb W-2 are usually tasty, torpedo lobbing devices. I acutally pérfer torpedoes to Iasers, they are likely to perform more damage and against huge targets, strike more frequently. They are made of cells papers, it's correct, but if you wish to focus on them, you'll discover that when it's i9000 time to concentrate on the enemy destroyers, you'll end up being at a drawback.Fighters, I discover, are mostly a waste of resources by the period you obtain to destroyers, actually the well known K-wings with their giant yellow golf balls of dying, en ton are just going to perform marginal damage to destroyers (savé the Hapan Battle Dragon, which can be well equipped, but is otherwise made of tinfoil). Lósonti Tokash wrote:Make use of resource shots, then.INJECTIONS Are usually FOR THE WEAK!Simply as a notice, there is certainly a disadvantage to making use of hyperdrives in combat, your boats take extra damage, therefore you'll possess to draw out well before your mail would have got been wrecked.
The down part to tugging out, furthermore, is that you are heading to end up shedding all your reference nodes.Oh, and there are usually 2 protective platforms properly worth their price. The weighty launchers, which are harder to down thát you might anticipate, and can sell a great deal of hurt. The various other, the large ion cannon system, which is certainly fundamentally 2 kdy-150'beds strapped to some solar energy collectors. 1 or 2 hits from these poor kids will instantly disable smaller destroyers. Have got a several of these (pretty cheap) at your greatest resource point, it's greatAlso, enjoying as milita, the refit very freigtor offers 4 kdy-150, a butt insert of short variety torpedoes (as will the Bulkwar), a fine quantity of contemporary TLs, even though isn'capital t very hard.
The large star dreadnaught is usually just a lot of hitpoints, and not well worth the cost, uncertain about the invicibIe dreadnaught as l generally play video games where you just obtain 1 cruiser motorbike. And if I'meters getting a cruiser motorbike, it sure as hell won't become the cheapo oné (50k. That's slightly even more than a nebula destroyer!)Also, your little Lancers can eliminate turrets like it'beds nobodies business. I have this amazing, wonderful sport on my Mác-G5 at house. I feel somewhat ashamed to confess it, but component of the cause I got a brand-new H5 has been because it had been the only Mac pc that could operate ((smoothly)) this substantial monster.Now, I actually can't nitpick such a piece of artwork ((well, okay I cán, but it's not reasonable)) I know that credited to the Original Homeworld2's online game physics, it's really impossible to completely recreate the canon StarWars boats.
And certainly the fighters ánd their ‘Salvo' option are horribly overpowered ((A ‘saIvo' from 12squardons of Skiprays is definitely sufficient to eliminate an AIligance-SD))But aIl that aside, I discover this Mod as something solely for enjoyment. It does better after that anything else, to actually create the substantial Capital ship fights we have had a desire for in StarWars for so very really very long. I know some of the Connections chips are a little bit overpowered, but then once again all their Cruisérs suckSpeaking of thát, I was certain everyone for the longest period has only noticed the ‘Sovéreign' SD in thát shadowy aspect pic? Nicely, had been everyone else mainly because pleased as I had been with how it had been portrayed?